

You can use Human for the Crit Chance/Damage, Elf for Flesh Sacrifice or even Undead for the Poison Immunity if you wish. The best way to start this Build is by picking the Wayfarer Class, placing all points into Finesse, and selecting Elemental Arrowheads, Ricochet, and Contamination.

Of these types, Poison, Fire and Electricity are ideal, because they will provoke the enemy to move, triggering Reactive Shot. Because the attacks done with it are basic attacks, the Venomous Sentry will deal increased damage by using the Elemental Ranger Talent, if the enemy is standing in Poison, Fire, Water, Oil or Electricity. This problem is rectified by using the skill Reactive Shot, which allows you to attack up to 3x for 2 AP.

Location This section is missing, please fill it in.These two things make up the core of the Build.īecause the Venomous Sentry uses a lot of AP to buff its damage, it doesn’t have a lot of AP left over to attack, which is the main issue with using the above Skills. If you dont know, just select the character with Telekinesis and drag the bulb where you want to put it. I made a minion of the same type as the bulb, and just had them carry it to a corner nearby.Īlso, if any of your characters have Telekinesis 2+ you should be able to use that to move the bulbs from a safe distance. I used two techniques here: the first involved one of my characters being a summoner. Hitting them with a similar element to disable them does honestly seem like the simplest choice if you have that resource, but not every party has access to every elemental damage type. Later in the game, as well as in my co-op campaign, I have been circumventing many obstacles with Bull Rush (can move you through locked doors you have line of sight through) and Phoenix Dive/Teleport.ĭivinity is a diverse, flexible game and Ive no doubt the other answers have credence as well. Personally I took my party through a cloud, ate the damage, and used my bedroll to heal up when I needed to. Other methods to circumvent the bulbs, and certainly many other cloud hazards and the like, are: Teleport (Aerothurge), Tactical Retreat (Marksman), Phoenix Dive (Warfare), and Cloak and Dagger (Scoundrel).Īll of these abilities allow your character to either move themself or another object. This way, you can tank the damage from the clouds and not waste resources topping up or waiting several turns for your Restoration spell to come off of cooldown. There is a bedroll item near the very beginning of the game, on an overlook/ruined bridge right before you first encounter Dallis and the Fort Joy Proper.

You mention “healing aggressively” – do you have a bedroll? One click out of combat will fully heal your party. Use the teleport spell or get telekinesis on a character to move them somewhere, where they dont annoy you. The other option is to get them out of the way. Just unchain your party undead (or get Fane, if you dont have one), let him walk through the poison clouds, activate the waypoint and get the rest of your party. Undead are immune to poison and can just walk through the poison clouds. for green Bulbs, a poison dart targeted directly at them will disable them, though it will not deplete their health You can use either teleport or a character with high telekinesis to displace them and put them somewhere where they are out of the way, or you can disable them: Deal damage directly to them of their corresponding type and they will become disabled, until they are damaged directly by a different elemental damage type.Į.g. Either teleport them away or hit them with their own elemental damage type
