

Science Ninja Team Gatchaman has Jinpei the Swallow's tank buggy vehicle: while it is the slowest of the team's, it is also the most versatile with it capable of functioning in the air and even better underwater.The Electris Kataphrakt in Aldnoah.Zero is one of these as it floats and lacks legs in contrast to all the other Kataphrakts in the series.Desert Punk has the Fire Dragon Kong, a massive hover tank wandering around the desert and was almost completely unstoppable, being the most powerful weapon in the Kanto desert.They are actually capable of genuine flight, but prefer to stay close to the ground and generally behave like real tanks to avoid enemy anti-air fire. The "Air Balleles" (probably a corruption of Barrel, from the Alternate History name for tanks used in the works of Harry Turtledove) of The Five Star Stories.The rebel Maguanac Corps also had a hover-based Mobile Suit called the Oliphant, which was apparently used as an unmanned drone since all 40 members of the Maguanac Corps pilot the eponymous Maguanac mobile suits. With a couple of attachments it can transform into a hover-tank mode, especially useful for navigating desert terrain. The Tragos mobile suit from Mobile Suit Gundam Wing in it's walker mode is basically the tank of mobile suits, a huge beast with massive armor plates, huge twin shoulder cannons, and a rifle for close combat.It's oversized forelegs contained jet engines that it used to "skate" across the ground. Mobile Suit Gundam introduced the Dom, a heavily-armored Hover- Humongous Mecha.Finally, there's Battleloid Mode, which is more a humanoid robot configuration is used when the pilot needs more maneuverability for combat. To use its maximum firepower, it must go into Guardian Mode to engage its heavy cannon, but at the cost of being highly restricted in movement. The vehicle trope is played with in Super Dimension Cavalry Southern Cross/ Robotech: Southern Cross/The Robotech Masters, where the VHT-1 Spartas is a hovertank, but only in its tank mode for the purposes of transportation.However, this can also be averted by giving the tank in question a more-or-less realistic energy weapon, soft launch systems, or bazooka-like barrels, which would give little to no recoil. Though that still leaves the tank ramming itself into the ground every time it fires. Of course, all that usually doesn't matter in fiction, though some settings do restrict hovertanks to lighter designs.

The amount of armor and equipment they could carry would also be severely limited. They would suffer from recoil issues (due to not having ground friction to push against), or have to burn more fuel to counteract it.

Hover Tanks would be utterly impractical using real world technology, as they would burn a lot of fuel just to stay up and yet wouldn't clear most terrain obstacles. Oddly enough, even when a Hover Tank can float/fly high off the ground, it's usually still built like a ground tank, with its turret and weapons all only covering the top of the vehicle. They may also turn from a hover tank to a normal tank and back again, possibly in a similar way to Hubcap Hovercraft. Many may have a variety of Anti-Gravity drive, rather than air-powered thrust like real-world hovercraft. They usually hover inexplicably only a few feet off the ground, often bobbing slightly. Powered by Applied Phlebotinum, Hover Tanks are the go-to Rule of Cool war machine. So what happens when you make a Cool Tank float? You get a Hover Tank of course! And everyone knows that Cool Tanks are power incarnate.
